Steam Summer Sale Melts My Face

You know, I actually intend to use this blog as more than a soapbox for my thoughts about video games. Lately, I’m reading The Maze of Mormonism, listening to Snow Crash, studying CCNP certification materials, and getting into Big Brother Season 14. Yet, games have definitely got of my attention more than anything else.  Then the Steam Summer Sale started this afternoon. Since I’m compelled to write what I’m excited about, this is as good a topic as any.

The best discounts I’ve seen today have been the big Pack deals that generally go for $50 and includes 4 to 20 games. The 2k Collection is small, but includes a $45 game that was just released 3 weeks ago (Spec Ops: The Line) as well as 6 other hits from this year (Darkness II) back to 2009 (Borderlands).  The THQ Collection includes 14 games without a single one that goes for less than $10 normally. I also already own Darksiders and Space Marine, so the set loses a little value. The only game left that I was craving, Saint’s Row: The Third, will be on sale for $12.50 until 2:30am cst (7/13/12). So, yeah, I own that now.

There’s a whole lot of temptation in this candy store. I think tomorrow’s payday as well. Yet, I will try keep my purchases limited to items on my wishlist. The Bethesda Collection has 3 games (Skyrim, Fallout: New Vegas, Brink) on my list that I could check off in quick fashion if I only let my wild lust for game acquisition wash over me. Perhaps Steam sales are a game all by themselves and I’m really lucky that the difficulty level is easy. With the exception of the Flash Deals and Community Choices, I don’t have stay up late or get up early to catch something that I might miss. I don’t have to worry that the initial discount on a $59 game is not the deepest discount that’ll be offered and that I’ll be screwed by waiting. All the initial deals are good for the duration of the sale ending on 7/23/12; so I can just wait until the end.

Games I want to see severely discounted from my wishlist (that I haven’t mentioned yet):

-Casualslacks

This Game Needs to Exist: The Repopulation Update

The Repopulation Kickstarter is three days away from completion. Contributors blew away Above and Beyond Technologies original $25K goal by the middle of the campaign, but backing has slowed down since then. From all indications, there’s no doubt that this sandbox, sci-fi MMORPG will go live some time in the next year. It is only a matter of how much more ambitious the initial offering can be at launch. Looking over their stretch goals, I see they want to improve character customization (little things, but huge to me), enhanced gameplay and UI options, and a whole new zone. The team behind the game needs to cash do it all and polish the hell out of it. Looking at their very first alpha-build trailer, I’d say they’re on their way:

 

The developers are all creating this game as a side project without the influence of any major publisher or financier. It will be a free-to-play game, but do not let that distract you. It will free-to-play because it is independent and full of the innovation and vision that bigger production houses can not risk.  The game will survive or fail based on how much value the players give it. Thus far, I am impressed by the ideas they want to implement to make The Repopulation uniquely awesome (crafting as primary gameplay option, player-built structures, dynamic quest generation, etc) . So, I encourage all MMORPG fans to at least check out what these guys are doing.

-CasualSlacks

Character Assessment #2: Mortal Online

I got the itch to log into a sandbox MMORPG to see if the grass was greener on the other side of gameplay fence. I went through the list over at Sandboxer.org and picked a game that I had heard mentioned before; Star Vault’s Mortal Online. Mortal is two years old and I figure that after two years, the developers have had enough time to kill bugs, clean up the presentation, and polish the experience to make a 14-day free trial enticing. Even so this is a review of the Mortal’s character creator and not the game itself. The character creator is the game’s first chance to get me interested. Continue reading

Character Assessment #1: Dungeons & Dragons Online

Character creation is single biggest determining factor in determining whether I will enjoy playing an RPG. I can play any game for at least the beginning levels, no matter how god awful it is, if I have an investment in the unique character that I have made to play in it. Continue reading

Six Years Late to the Oblivion Party

I finished the original content of Borderlands last week and decided to give Elder’s Scroll IV: Oblivion another shot. I bought it during the big Steam Christmas sale of 2011 just as everybody else with 70 spare dollars was getting into Skyrim. But that’s the great thing about single-player games; who cares when you play them? Continue reading